Mathematics
- Innovations in Mathematical Concepts and Modelling
- Innovations
in Applied Mathematics
- Math-Inspired Ideas for New Technologies
- Math-oriented Solutions in High-Tech Industries
- Math Usage in the Analysis of Large-Scale Data (Big Data)
- Creativity
in Math Education
- Pedagogical Standards
- Developing Metaverse Curriculum
- New Qualifications and Competencies of Math Graduates
- Systems of Math Competitions
- Mathematics
in Art and Art in Mathematics from Mathematical/Computational Viewpoints
- Abstractionism and Perspectives
- Artistic Manifestations (Origami, and etc.)
- Fractals
- Geometric Patterns
- Graphs
- Mathematics
in Music
- Music Theory
- Music Instruments
- Applications
of Operations Research Models in Innovation, Economics and Finance, Social and
Political Fields
- Absolute Models (Linear, Transportation, Resource Allocation, Network)
- Probabilistic Models (Queueing Theory, Decision-Making Theory, Games Theory)
- Mixed Models (Dynamic, Simulation)
Environmental Science
- Urban/Rural Ecotechnologies and Blue Economy
- Green Buildings/Organizations
- Natural Resources Management and Blue Economy/Development
- Aquaculture, Aquaponics and Blue Biotechnology
- Plants, Fishes and Pest Challenges
- Temperature and Deficiencies
- Comparative Studies
- Biogas and Anaerobic Digestion
- Environmental Management and Dynamics
- Lifecycle Assessment
- Climate Change and Ecosystems Management
- Noise, Light and Air Pollution
- Environmental Justice in Geo-political Arguable Territories (Balkans, Baltic, Scandinavian, Central Asia, and etc.)
- Renewable Energies (Biomass, Geothermal, Hydroelectric, Hydrogen, Ocean, Solar, Wind)
- Education for Environmental sustainability (Curricula and Trends)
- Circular Economy
- Health and the Environment
- Environmental restoration and ecological engineering
- Hazardous substance and chemical management
- Water treatment and reclamation (Wastewater and sludge treatment)
Technological Solutions in Art and Design
- Thinking in
Art and Design Solutions (Skills and Abilities)
- Analytical Thinking
- Critical Thinking
- Creative Thinking
- Design Thinking
- Computer
Graphics and Multimedia in Art
- Developing New Software Packages
- Opportunities for Non-professionals
- Professional
Experience and Perspectives in Art and Design
- Opportunities and Threats in Social Media
- Financial Strengths and Challenges
- Cross-disciplinary
Processes and Practice across Art, Design, Media and Science
- Impact of Art and Design on Social and Political Movements in Developing Countries
- Art and Design in Science Education
- Exhibition
in the field of Art and Design
- Quantitative and Qualitative Evaluations of Exhibitions
- Transforming Hybrid and Digital Exhibitions towards Artistic Metaverse and Metaverse Art
Technologies in Different Disciplines
- Technological
Issues and Applications of E-Learning
- Challenges and Promotions of New Technologies in E-Learning
- E-Learning During the COVID-19 Pandemic
- Digital Divide and Inequalities among Netizens (Natives and Immigrants)
- ICT and
Multimedia Solutions for STEM Education
- Innovative Design of User-Friendly Tools
- Digital Literacy in STEM Education in the Context of Social Media/Networks
- Learning Management Systems
- Pedagogy of Technological Solutions in STEM Education
- Robotics
and Mobile Wireless Communication
- Control Systems, Embedded Systems, Aerospace
- Statistical Detection and Modulation Methods
- Measures and Assessments of Wireless Systems
- Wearable Sensors, Spectrum Sensing, Medical and Military/Intelligence Applications
- Smart, Deep
and Other Avant-garde Learning Environments
- Pedagogical Patterns and Trends in Smart Learning
- Future Learning Environments in the Context of Metaverse
- Personalization, Engagement, Interaction and Satisfaction
- Augmented
Reality in Education and Other Disciplines
- Interactivity in Learning
- The Role of Teacher in Augmented Learning
- Curricula in the Context of Augmented Learning Systems
Computing and Technological Solutions
- Development
and Applications of Serious Games (Gamification)
- Serious Games in STEM Education
- Serious Games in Management of Socioeconomic Systems
- Serious Games in Leisure Time (Serious Leisure)
- Graphics
and Multimedia
- Modeling and Processing in RDBMS Platforms
- Interface and Interaction in Embedded Systems
- Applications in Telemedicine, Education and Entertainment Industry
- Graphics Applications in Animation, Simulation, and Augmented/Virtual Realities
- Databases
and Information Systems
- Federated Databases and Query Optimization
- Large Network Datasets (Big Data Analytics)
- Warehouses, Knowledge Engineering and Ontologies
- Blockchain Technology and Cloud Computing
- Digital Transformation in Business Information Systems
- Human-Computer Interaction and Human-Information Interaction
- Digital Humanities
- High
Performance Computing
- Programming in Parallel Environments
- Development of Software Tools for the Future High-performance Big Data Systems
- Efficient Implementation of Algorithms and Applications in Parallel Environments (Clusters, Multiprocessors, GPUs)
- Development of Parallel Metaheuristics
- Discrete Optimization
- Semantic Web (Standards, Applications and Challenges)
- Internet of Things
- Artificial
Intelligence
- Data Mining and Machine Learning\Deep Learning
- Content-based Information Retrieval (Image and Music)
- Natural Language Processing and Neural Machine Translation (Specifically for Low Resource Languages)
- Recommender Systems
Materials, Energy and Eco-sciences
- Analysis of Wave Energy
- Advanced Clean Fuel Technologies and Cells
- Bioenergy and Biofuels
- Carbon Capture, Utilization and Storage
- Electrochemical Energy Conversion and Storage
- Electrolyzers and Membrane Reactors
- Hydrogen Storage and Production
- Mitigation of Coastal Erosion
- Comparative Studies in Different Continents and Territories
- Modelling and Protection/Control Methods
- Remote Sensing and GIS Systems
- Investigation of New Materials for Electric Accumulators
- Green Charging Systems and Devices
- Challenges of Different Battery Types for Electric and Hybrid Vehicles
- Reusing Electric Vehicle Battery
- New 3D Printing Materials
- 3D Bioprinting of Brown Adipose Tissue
- Additive Manufacturing, 3D Printing and the Future of Organizational Design
- Charting the Environmental Dimensions of Additive Manufacturing and 3D Printing
- Nanotechnology and Nanomaterials
- Applications of Plant-Mediated Nanoparticles
- Nanotechnology in Sustainable Agri-Food Production
- Nanotechnology for Energy Applications
- Nano-Electrocatalysts for Water, Carbon and Nitrogen Cycles: Synthesis, Characterizations, Performance
- Recycling Solutions
- Challenges of Solid Waste Management in Developing Countries
- New Technology to Reuse Glass and Plastic
- Medical Waste During the Covid-19 Pandemic